Tetris Didn't Succeed at This Gaming Ceremony — An Additional Classification May Address This Issue

Whenever a significant honors show approaches, you'll find a clamor to include fresh award types to honor unsung work and delight the hearts of enthusiasts with niche passions.

A fellow writer made the case advocating for terror-themed awards. That would rule. The same goes for tabletop games, which is a passionate advocate's mission. Yet I need to apologize in advance when I prioritize since similar to single-minded supporters, there's a strong justification backing this proposal remains most pressing and important of all. The demand is this: There should be an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works isn't exact; it remains highly personal, and it will always generate discussions and end in fuzzy definitions. This explains why cinema institutions don’t do it. Yet it remains a necessary evil within the realm of interactive entertainment, showing incredible range they barely qualify a single creative category.

To recognize the complete range of gaming accomplishments to receive acknowledgment, and for games of all stripes to receive proper recognition, genre categories are essential.

Present Award Structure

The major gaming awards currently feature classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these award types successfully include a lot of ground, allowing placement accommodating various experiences.

This doesn't apply to logic-based experiences. No suitable classification appears for their placement. Think about these recent excellent titles, all very different: building puzzles of one title, the pulse-pounding block-matching in a different title, engaging interpersonal challenges of a third title. Which classification works between these six categories? Nowhere, that’s where.

Acknowledgment Issues

Many instances occur excellent brain-teasers published annually that have no home during gaming ceremonies, unless they happen to qualify classification types such as Mobile Game, VR/AR Game, or the extremely competitive independent game categories.

  • A renowned logic title wasn’t nominated for anything in 2014
  • Another imaginative release received no nominations during that ceremony
  • A beloved organization game was overlooked recently
  • Limited numbers of logic titles managed to sneak into small studio or handheld classifications

Importance of Logic Titles

These are often small games, yet the craft of the puzzle game holds tremendous importance. Famous handheld logic titles rank among most popular titles in the world maintaining this status for an extended period.

The legendary block-stacking game competes with popular creative games claiming status as highest-selling title ever; it also contends as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and they are in conversation with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter this problem. One could readily select a field of five with fascinating, diverse, deserving games annually without trouble — perhaps, with difficulty, because you’d have to leave many worthy titles.

Restating the point, these represent titles that otherwise have no home in important events. Logic title developers function at the demanding boundary interactive creation, creating some of most fundamental forms within interactive entertainment. Comparable to movie stunt professionals, they deserve recognition. We shouldn't delay decades.

John Jenkins
John Jenkins

A passionate gaming enthusiast and expert in online casinos, sharing insights and strategies for players in Southeast Asia.